![]() ![]() The voice acting is decent enough, but the music is utterly forgettable. It’s more than can be said about the game’s audio, which is passable at best. It’s either industrial hallways, science labs or rooms that wouldn’t look out of place in a 2-star dinner venue. Visually, Superliminal looks pretty enough, though its environments don’t really change that much throughout the game. These offer a welcome change of pace from the regular roadblocks the game offers without diverting from what makes the game work, though be wary of the big red apple puzzle. ![]() Just when you feel like you’ve nailed down Superliminal’s core mechanics and puzzles, the game throws some new mechanics and challenges your way, such as the ability to clone objects, along with a few memory puzzles thrown in for good measure. It creates a genuinely unique gaming experience, especially when compared to other titles in the genre. It’s a different way of thinking that, while not necessarily easier or harder than other puzzle games, challenges a different part of your brain. There’s also something to be said about toying with the systems Superliminal offers, seeing how large you can expand certain objects and cluttering the levels with your gargantuan abominations.īeing able to solve perception based puzzles also offers a different kind of satisfaction as opposed to logic puzzles. That said, the beauty of Superliminal is seeing how those pieces come together, as you grow and shrink objects to your whim like some kind of god. While Superliminal’s premise sounds like it’d lend itself to a variety of solutions per puzzle, there’s usually only one set way to complete a task. Granted, most of them revolve around using blocks to access doorways and platforms above you, but there are one or two headscratchers thrown in there for good measure. Just simply writing about it doesn’t do it justice, but it leads to some interesting puzzle mechanics. It’s a hard concept to wrap your head around without actually seeing it in action. If you grab a cube from close range, then move backwards, the cube will grow in size to match your perspective, and the opposite would also be true. You can interact with various items in your environment, but how you perceive items once you’ve grabbed them becomes the new reality. Glenn Pierce, the guy overseeing the study, attempts to guide you out of the dream.Įscape requires solving puzzles, but instead of using portals or tinkering with different coloured cubes, perception is your tool. Unfortunately, the therapy suffers a bit of a hiccup, forcing you into a constantly looping dream cycle while Dr. As the unnamed protagonist, you’ve decided to indulge in a little bit of dream therapy using a technology known as SomnaSculpt. Superliminal is a first-person narrative puzzler, following in the footsteps of the likes of QUBE, Pneuma: Breath of Life and, of course, Portal. Superliminal takes this premise and has a lot of fun with it, even if the player character seemingly has an obsession with chess pieces, dice and apples. Just a darker mood.The world of lucid dreams seems like the perfect setting for an absurd puzzle game, as the unconscious mind summons a cavalcade of weird dreamscapes and objects for you to interact with. If you played through the horror-part of Superliminal, you know what this is about. Just a toddlers view on the world which, from the perspective from a child can be kinda scary. Like many other games in this sub-genre, it's more about the art, the story and puzzles.Įven though it's mentioned as a horror fps, it's not that much of a horror game. Also some parts about how GlaDOS came to be. Reveals more about Cave Johnson which you get to know to some degree in the original Portal games. Story, voice acting and puzzles are on par with the original Portal games. If you like the Portal games, and want a prequel of sort that that is a bit harder, I'd suggest: ![]()
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